Wednesday, 19 February 2020

Research into how to draw a horse/ beginning sketches of one

Last semester, Emily asked me to draw her a horse for the digital timeline. 

I began by looking into the anatomy of horses and how I would start to draw their basic skeleton and muscle structure. I found lots of different pictures that showed this in lots of detail which is very helpful. I began my sketches by drawing the basic skeleton, and face shape. 

Then I researched how to draw horses and there were lots of posts about drawing using the circle method, then building the general shape off of these circles. I don’t generally use this method as I find it difficult to gage the size of the circles etc, so I just start drawing based off of pictures I find, and improve the shape as I go along, until I can eventually draw the thing without a reference image. 

I then asked Emily for some specifics on what she wanted from the horse, she said that she did not care about what colour or type of horse I drew, but she wanted it to be in mid-gallop. 

I decided to focus on the Spanish-Norman breed of horses, this is because they are one of the most common types in the UK. I then chose it to be dark brown, with beige hooves, as whenever I see horses, they tend to be this colour, and it is quite an easy colour to work with for shading and highlighting. 

After I practiced drawing the horses on their own, I decided to draw some with people riding them, as that is how the final horse will be drawn, to have the soldier on it. I did this by basing the drawings off of some reference images. This helped me to see how the person will be positioned on the horse, as well as the harnessing that will possibly be on the horse. 

Friday, 14 February 2020

Don Norman research

Don Norman is a legend in UX design. Norman has a background in industrial design, the cognitive psychologist and designer is the one who created the term UX in the 1990s and is a pioneer in human-centred design. 

“Design principles are aimed at helping designers find ways to enhance usability, influence perception, increase appeal, teach users, and make sound design decisions during projects.”

Don Norman proposes the emotional system that consists of three different, yet connected levels, each of which influences our experience of the world in a particular way. Each of these levels or dimensions, while heavily connected and interwoven in the emotional system, influences design in its own specific way. 

These principles are designed for humans and often provide guidance in establishing clarity and improving the decision process while reducing arguments with stakeholders and the rest of the team. 



Notes 14/02/2020

Phases of product development: 

Goal, approach, typical methods. 

Add testing onto my blogger, use the ones from the app brief.

Research into Don Norman. He is the creator of UX, wrote a book ‘The psychology of everything’. 

Make sure to test everything, as it is for people. 


Landscape of User research methods, Rohrer. We have to make a selection on the ones that we are going to do for this project. 

Attitudinal vs behavioural- What people say vs what people do. It relies on self-reported data. Examples: Card sorting, surveys, focus-groups. A/B testing, eye tracking methods. 

Qualitative vs quantative. Numerical vs descriptive. Difficult parts of qualitative research, making the right questions to get good data, then sorting the data. Use both together to get the best result. 

Context of product use. Natural of near-natural, testing something in its natural setting, or as close as you can get to it. The setting of the testing changes everything, you need to get it as close as possible because the further it is from the realistic setting then the less accurate the testing is going to be. 

UX research methods, select the ones that I could use within my project. 

-       Usability-lab studies- The participants are brought into a lab, one-on-one with a researcher, and given a set of scenarios that lead to tasks and usage of specific interest within the product or service.
-       Ethnographic field studies- become a part of your audience so that you can understand them fully.
-       Participatory design- The audience is part of the project; you work with them to get the perfect final piece. 
-       Focus group- Where you gather a group of people and ask questions, and have discussions about the topic, then get verbal or written feedback. 

Use cameras, visual data is important. Can give slight clues, but not many. 2 cameras, so you can see the screen as well as one that is capturing the face of the user. Seeing their facial expressions can help you see their thought process, as it is usually shown in peoples faces. 

Can have researcher taking notes next to the participant, however you always need to have at least one camera. 

Always need to be testing your project. Take notes as the whole purpose of doing research is to get data. 

-       Interviews- Structured interviews, un-structured interviews. Structured is when you have very specific guidance for the answers, un-structured is where the participant is free to answer any way that they want to. 
-       Eye tracking- an eye tracking device is needed for this. It shows precisely where the participant is looking as they perform tasks or interact naturally with websites, applications, physical products, or environments. 
-       Usability benchmarkingUsability benchmark is the measures of the current usability of a system to provides a baseline against which future systems can be compared.

Have interviewee, research guide, audio recorder, note taker, moderator. Have face-to-face, make the participant feel like you are having a conversation, it is an art. The more comfortable the participant is, the better the answers will be. 

-       Unmoderated remote panel studies
-       Concept testing- we fake the final product, so that you can show how it is going to be, and so you can get specified date. 
-       Diary/camera studies- giving a participant a camera, so that you can see how they react to the product or service. 
-       Customer feedback
-       Desirability studies- creating associations with other product. 
-       Card sorting- make a series of cards as if you are making the website or app, make the user make their own version of those cards.
-       Clickstream analysis- analysing the way that people click on the screens, can use a specific code that gives you analytics.
-       A/B testing
-       Unmoderated UX studies
-       True-intent studies- understanding what the user would use it/ wants. 
-       Interpreted testing
-       Email surveys 


Action-research through creative practice. Not just getting data but using it to make the product better. This is the most used one for designers, as this is typically the end goal for us. There is no difference between designers and researchers. 

Thursday, 13 February 2020

Drawing Tony Pollard

Since we are doing the tutorial, Glenn asked me to draw some sketches of Tony Pollard that could show how he could possibly voice the tutorial. So, I began drawing some sketches of him. I found it quite difficult overall, because there is not a lot of high quality images of him online.


After speaking to Waterloo uncovered, I continued drawing the sketches as they said that it was a possibility for him to record the voice. But I never ended up finishing it because the pandemic happened, and Glenn said that we weren't going to be adding anymore to anything for the VR and AR. So I didn't finish the sketches as there was not really any point, and its not going to be useful for my portfolio.

Saturday, 8 February 2020

Waterloo uncovered notes


12-month programme, recovery, employment, rehabilitation, etc. They work on helping veterans in the journey of re-joining society, this includes people with mental health disorders, as well as people that we physically injured. 

Media publications needs help getting their finds into the public eye. We have the opportunity to show what we find interesting from a different standpoint, as we are not archaeologists or veterans. Prospects for the project to come into fruition. 

We can ask for content as well as data. Past veterans could voice and move for the character. 

They are excited about the prospect of ours projects. Find a way for people to engage with the finds, as they don’t have a museum. Makes people think more to them. 

Speak to veterans to get more insight into the history of the battle and leaving people behind, etc.

ASK FOR BOOKS, REFERENCES, AND INFO FOR PEOPLE for the stories.

Mathew clay

Reading for remember- YouTube! False lights. Hilary- ask for specific dents, shells, crucifix, etc.  

Clive for costumes. 

Final reflection

I think that in the first semester I really enjoyed this brief and was very excited to do work for it. However, because I was excited to do...