Notes:
Have a real-life item and it connects to the digital, i.e. a musket that ‘shoots’ on screen.
Video on Blackboard: they have an online data base of the exhibits so that people can go online and see them all, and even order specialised merch from any image that they want from the museum.
Digital heritage
Use technology for the objects but also a sense of place and environment.
We have a year so we can be ambitious, we have technology so we can do anything we want.
Pool is on blackboard.
PDF- working in groups (no more than 5 pages)
- Our inspiration, mind-maps, schemes, sketches, annotations, photos, etc.
- Problem statement
- Questions (what we will ask waterloo uncovered, anything we need to know)
- Explain initial idea through sketches etc.
My idea initial idea is to focus on one person that was at the battle and show their story, this would be through either VR or a 4D cinema. Having the idea based on just one person would make the whole thing feel more personal, especially if you are 'living' as this person, this would be especially effective as I found that not amen people feel a connection to the battle or the people involved as it happened so long ago and personally I don't know much about it as it was not taught in school.
I chose to be in group with Glen, Emily, Jo and Sophie k. I chose this group because they wanted to do an idea that correlated with my ideas, also I work well with everyone in the group, as well as I think that they our work styles and aesthetics mesh well with each other which is good when creating a group.
our initial idea as a group was to create a VR and AR experience of the environment. So we would have a experience where you could find pieces of items from the original area pre-battle and it will piece together so you can see what it would've been like at the time.
We all chose what roles we would be doing, so Sophie K will be making the app that will have the AR experience version of the VR one, so that lots of people can experience it without having lots of vr.
I am going to be designing the graphics as well as drawing all of the characters and objects if we can't find real images of them.
Glen and Jo are going to be designing the environment as well as the game, VR and AR aspects as they both enjoy doing that type of work and are good at it.
Emily is going to be creating the videos that go alongside the VR and AR, these are going to be shown to enhance the overall experience.
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